And if you wanna be remotely good in PvE, you have to focus on the correct stats to do damage, but you’ll be at a huge disadvantage in PvP as PvP players HP-pool will be twice yours since they’ve gone only CON." Hinotama", a card that inflicts effect damage
PARAGON DOES ABILITY DMG SCALE BASED ON CARD DAMAGE FULL
This means that if you want to play mainly PvP, you go full CON, but become kind of useless in PvE as your damage is scaled approprietly there. The issue is though that all stats are useless, except for CON. I then removed all strength gear, respecced into full constitution, and swung again. Using Greataxe, i swung for 320 in a duel against another player. Once you reach 50 CON you receive a healing item buff and a buff to logging, this feels very unrewarding and makes CON feel bad to spec into.Īpparently ASG introduced diminishing returns for attribute points, so that you have an incentive or at least get less punished for splitting attribute points. This weapon damage is then applied to the healing abilities and you have a very underwhelming healer with maxed out focus, who also cant even switch weapons because it will simply be ineffective with all points assigned to focus.Ĭonstitution: Each point of Constitution gives ~22HP and nothing more until the you reach a milestone node this rounds to a total of 900HP 36 points assigned. 36 points assigned in focus only gives 35 points of “weapon damage” to the life staff 0.97x on your assigned attribute points. But it should also be noted the SECONDARY attribute for muskets has better scaling than the ONLY attribute for both ice gauntlet and fire staff.įocus: Healing power is based off weapon damage this causes an issue when the focus attribute only applies to Life Staff stats and has poor scaling. Additionally the Fire staff is even worse at only 0.94x scaling, this is not as bad as focus and constitution because it also works with rapiers at a 0.73x multiplier and muskets at a 1.06x multiplier making you more versatile if you choose to switch weapons down the road however this still feels underwhelming compared to the scaling of both STR and DEX. Intelligence: Ice Gauntlet adds 37 damage from the same 36 attribute points we have been assigning this is a 1.03x multiplier. This stat seems pretty balanced except for the spear scaling which is much lower than any other weapon and any other attribute. These are all good because most abilities scale with weapon damage, which we will touch on for other abilities later.ĭexterity: Musket 1.44x, Bow 1.47x, Rapier 1.0x, Secondary weapon scaling: Sword & Shield 0.83x, Spear 0.17x, Hatchet 0.67x damage scaling from each point assigned in dexterity. 36 points assigned in STR will give +42 damage for Sword & Shield or 1.17x your assigned attribute points, Spear 1.03x, Warhammer 1.36x, Great axe 1.47x, and Hatchet at 0.92x attribute scaling. This is a good thing, however it becomes clear how fast the “combat attributes” will out scale both CON and Focus with the current combat system of spamming LMB and chugging potions.
![paragon does ability dmg scale based on card damage paragon does ability dmg scale based on card damage](https://64.media.tumblr.com/87577aef20f8bafeb47cb40a422b243a/aa5a522dae4b8554-7b/s1280x1920/21c3d697bacf2ec77c735d2344bb695e0c153bc6.png)
Strength: Strength scales really well with melee weapons and damage, which in turn improves the ability usefulness.